I'm a technical artist who loves making the complicated stuff feel simple. During the day, I build tools and workflows that help developers spend less time fighting their engines and more time creating. At night, I'm working on the indie games I've always wanted to play.
When I step away from the editor, I write about the technical and humane side of game development often while sipping on coffee and sorounded by nature.
Through daCruz.dev, I publish Unity tools and work on my own games. Ultimately, I'm here because I want to help the industry grow. If I can share something that saves you time or makes a tricky concept click, that's a good day.